Friday, September 14, 2012

Contact at 4.5 Million km

Initializing scan data review...
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Reviewing data...
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7 CONTACTS FOUND
Scanner 1: 3 Possible Contacts
Scanner 2: 1 Confirmed Contact
Scanner 3: 2 Probable Contacts
Scanner 4: 1 Probable Contact

Please Select Scanner Data to Review
1  2  [3]  4

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Producing Report...
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Security Clearance Level 4 Required
Please Present Security Key...
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Processing...
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Authorization Granted::Welcome AUSPEX SCRYER VLADIUS


System Defense Station 7::Moranus Sector::Gladius System
SCANNER # 3 IMAGE REPORT
Image#1


Image#2

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VESSEL APPEARS TO BE HUMAN.  PROBABLY OF IMPERIAL DESIGN.  APPEARS TO BE OF FRIGATE CLASS OR SMALLER, BUT NO SMALLER THAN A DESTROYER CLASS.  NO IFF SIGNATURE DETECTED, NOT A NAVY OR FLEET RESERVE VESSEL.  POSSIBLE PIRATE, RENEGADE, ROGUE TRADER, OR DAMAGED VESSEL.  RECOMMEND INTERCEPT IMMEDIATE.  APPROACH WITH CAUTION PREPARE TO DESTROY OR ESCORT.

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Thank you, your files are being uploaded.  The Emperor Protects.

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Well, it turns out it was a Rogue Trader ship after all.  None other than The Void Falcon owned and operated by the House Dolphinian.  This is our vessel for the Fantasy Flight game ROGUE TRADER, which is seriously fun.  It's a small ship but armed and equipped very well, it's also proven in battle.


I gave it a rather rough looking paint job, with only some accents picked out in the house's colors, blue and white.  Where the hull is painted there are many scratches and burn marks and patches.  Rogue Traders they may be but theirs is a minor house with only a few ships.  The whole point of our adventures is to help it reach greater fame and fortune.


I also painted a lot of little window lights on this ship, as I do with all BFG vessels.  Not sure if you can even make them out that well.  Those first 2 pictures are actually a result of the glow in the dark paint I put on the antennas and engines.  To the naked eye it's easy to see in the dark and looks pretty cool.  To my camera they are but blurry dots in the void.  So, I messed with the pictures a bit to make them look as they did.


Enjoy for now, the next battle report should be out eventually.



Thursday, September 13, 2012

Battle Report: September 8th Tournament: Game 1 Imperial Guard Vs Tyranids 1850 Pts



This month's Warhammer 40,000 tournament at Millenium Games in Rochester, NY was last Saturday.  The format was rulebook 40k, pre-set or 'cinematic' terrain if you like, and 1850pts.  No comp, no painting, the only goal here was to win.  Well, win and have fun.

I usually try to make a balanced list or go with something less utilized.  This month I went with something I have found to always be reliable.  The Leman Russ Tank.  Specifically, the Executioner variant as it very rarely fails me when I use it and I always take it with plasma cannon sponsons and a hull mounted lascannon.
The night before the tournament GW dropped the FAQs upon us and the Leman Russ became a Heavy Vehicle, which helps out with a lot of the variants.  I do like the change, even with the lack of movement over 6 inches.  I think the old lumbering behemoth was very characterful.
Here's my list!

Imperial Guard:
 HQ
Company Command: Power sword, med-pack, Standard, plasma gun, Vox, & 2 bodyguards

Troops
Veteran Squad: Demolitions, 3 Meltaguns, Power sword
Veteran Squad: Grenadiers, 3 Plasma Guns, Power Sword
Chimera: Hvy Stubber
Veteran Squad: Sentries, 3 Sniper Rifles, Lascannon, Vox
Veteran Squad: 3 grenade launchers, lascannon
Chimera: Heavy Stubber

Fast Attack
Vendetta Gunship

Heavy Support
Leman Russ Squadron
1>LR Executioner: Plasma Sponsons, Lascannon, Heavy Stubber
2>LR Executioner: Plasma Sponsons, Lascannon, Heavy Stubber
LR Battle Tank: Heavy Bolter Sponsons, Lascannon
LR Vanquisher: Lascannon, Multi Melta Sponsons

My opponent for game 1 was my friend Chris, who drove me to the tournament, and his tyranids:

Flyrant
Trygon
Tervigon
Shooty Carnifex Duo
Shooty Carnifex(In pod)
3x Warriors
1x Hive guard
10x guants
Tyranid Prime

Game 1 used the Hammer & Anvil deployment and Big Guns Never Tire for scenario.  My warlord trait gave my outflanking units acute senses I do no recall what Chris' did.  We roll and get 3 objectives, he places 2 and I one.  Here's our terrain set up.

I get first turn and deploy as seen below; the Vendetta and the melta vets are coming.  I put the snipers in the ruin and the objective turns out to give a +1 to cover, meaning they gain 1 2+ cover save while camping the objective.  I wish I could get this every game I played.  The command is on the floor below them to issue orders and guard against assault.  Everything else deploys to advance and crossfire.


Here is Chris' deployment.  The Trygon and pod Carnifex are in reserve.  He fails to seize but we do have night-fighting for turn 1.

Turn 1

I advance the Grenade vets in their chimera and the Leman Russ Battle Tank, keeping everything else stationary.



In the shooting phase I put almost everything I have at the Carnifex team, between everything I score a lot of hits, and he makes a good amount of saves but I still end up killing one and putting 3 wounds on the other.  I also put 2 wounds on the Prime from splash and I think kill 1 gaunt.



In his turn he spawns a unit of 15, the maximum without doubles.  He moves up the gaunts, prime, and remaining fex.  He casts some boons to them, I think increasing the toughness or some such.  The fex shoots at the Chimera and manages to stun it.


Turn 1 Summary: Guard 3 (Objective), Nids 6 (2 Objectives)

Turn 2

First I roll for the Valkyrie and it does indeed arrive.  I advance everything but the Grenade Launcher Chimera and the objective holders.  
In shooting I finish off the carnifex gaining First Blood and since it is a Heavy it gains me 2 Victory Points.  The vendetta shoots at the Tervigon and does 1 wound.

On his turn all of his reserves arrive the flyrant comes in from his end.  The carnifex and trygon come in on my side.  Of course, everything else advances.  He spawns 12 guants this turn, still no doubles.


The fex shoots the rear of my other Chimera and stuns it.  The pod shoots and my command squad and kills bodyguards.


In the assault phase the prime charges in on my GL vet Chimera and blows it up.  The squad holds its own in the cover  I lost 3 scrubs.





Turn 2 Summary: Guard 5 (First Blood, Heavy Kill, Objective), Nids 7 (2 Objectives, Linebreaker)

Turn 3

I make another on the near table edge with the Leman Russ, going for the linebreaker.  The lower chimera rotates to face the fex, the executioners turn to face the trygon, the vanquisher turns to face it as well, and the Vendetta turns on the flyrant.



This turn I take out the tervigon, put some wounds on the flyrant and on the carnifex.


It was the first aerial combat of the day.


The tyranids advance again and he spawns 14 more guants. The carnifex moves in on my command squad.  Shooting from the flyrant takes the vendetta down a hull point.  The pod manages to wreak my other chimera.


In the assault phase the fex goes into my command squad, the guants attack my dismounted plasma vets.  The fex is downed by my command but the guants take out the veterans.  The same squad that turned back a unit of reavers a few months ago.


Turn 3 summary: Guard 7 (1 Objective, First Blood, 3 Heavy Kills), Nids 7 (2 Objectives, Linebreaker)

Turn 4

I move the vendetta towards the corner and dismount the Vets with Grav Chute Insertion, they do not scatter and none of them die.  

Shooting does little damage this turn I think I manage 1 wound on the tervigon and 1 on the flyrant.

On his turn he advance gaunts towards my Melta vets and the flyrant at my Executioners.  He shoots at the vets and kills a few and then assaults the Executioners to little effect.

Turn 4 Summary: Guard 8 (1 Objective, First Blood, 3 Heavy Kills, Linebreaker), Nids 7 (2 Objectives, Linebreaker)

Turn 5

I forgot to take any pictures this turn but it mostly involves me killing the flyrant.  He returns fire and kills a couple more veterans from the melta squad and some from the sniper squad with the pod.

Summary

In the end this game was pretty close, at first we thought it was a draw because we forgot to count each heavy killed as another Victory point.  I had some very good rolls this game, and my shooting was especially effective.  In the end I wound up with 10 VP; 3 for my objective, 1 for linebreaker, 1 for First blood, 1 for slay the warlord, and 4 for Heavy kills.  Chris came up with 7; 6 for objectives and 1 for linebreaker.

Mt next batrep may be up next week and will detail the events of my first battle against Daemons.

Friday, September 7, 2012

New table, new terrain! [Part 9]

Just a small update today.  I have not been doing much of anything on the hobby front for the last 2 weeks.  Tomorrow there is a tournament in Rochester though, so I am excited about that.  It should get me rolling again.

Here's the building I painted at our last game night.  It's a small mechanicus building.  It was built from spare parts by Kevin and has been known as the "Minifactorum" for years now. Glad to finally see it painted!


Here's a shot of the inside.


Gonna take my camera to the tournament and take lots of pictures (if I remember to) so expect some battle reports over the next week or so.  Probably going to pick up some more models for Dust: Warfare  so I should have an update for that game coming too.  I have actually painted quite a few units, but I have not come up with a basing scheme yet, so I have not photographed them.