This month's Warhammer 40,000 tournament at Millenium Games in Rochester, NY was last Saturday. The format was rulebook 40k, pre-set or 'cinematic' terrain if you like, and 1850pts. No comp, no painting, the only goal here was to win. Well, win and have fun.
I usually try to make a balanced list or go with something less utilized. This month I went with something I have found to always be reliable. The Leman Russ Tank. Specifically, the Executioner variant as it very rarely fails me when I use it and I always take it with plasma cannon sponsons and a hull mounted lascannon.
The night before the tournament GW dropped the FAQs upon us and the Leman Russ became a Heavy Vehicle, which helps out with a lot of the variants. I do like the change, even with the lack of movement over 6 inches. I think the old lumbering behemoth was very characterful.
Here's my list!
Company Command: Power sword, med-pack, Standard, plasma gun, Vox, & 2 bodyguards
Veteran Squad: Demolitions, 3 Meltaguns, Power sword
Veteran Squad: Grenadiers, 3 Plasma Guns, Power Sword
Chimera: Hvy Stubber
Veteran Squad: Sentries, 3 Sniper Rifles, Lascannon, Vox
Veteran Squad: 3 grenade launchers, lascannon
Chimera: Heavy Stubber
Leman Russ Squadron
1>LR Executioner: Plasma Sponsons, Lascannon, Heavy Stubber
2>LR Executioner: Plasma Sponsons, Lascannon, Heavy Stubber
LR Battle Tank: Heavy Bolter Sponsons, Lascannon
LR Vanquisher: Lascannon, Multi Melta Sponsons
Shooty Carnifex Duo
Shooty Carnifex(In pod)
1x Hive guard
Game 1 used the Hammer & Anvil deployment and Big Guns Never Tire for scenario. My warlord trait gave my outflanking units acute senses I do no recall what Chris' did. We roll and get 3 objectives, he places 2 and I one. Here's our terrain set up.
I get first turn and deploy as seen below; the Vendetta and the melta vets are coming. I put the snipers in the ruin and the objective turns out to give a +1 to cover, meaning they gain 1 2+ cover save while camping the objective. I wish I could get this every game I played. The command is on the floor below them to issue orders and guard against assault. Everything else deploys to advance and crossfire.
Here is Chris' deployment. The Trygon and pod Carnifex are in reserve. He fails to seize but we do have night-fighting for turn 1.
I advance the Grenade vets in their chimera and the Leman Russ Battle Tank, keeping everything else stationary.
In the shooting phase I put almost everything I have at the Carnifex team, between everything I score a lot of hits, and he makes a good amount of saves but I still end up killing one and putting 3 wounds on the other. I also put 2 wounds on the Prime from splash and I think kill 1 gaunt.
In his turn he spawns a unit of 15, the maximum without doubles. He moves up the gaunts, prime, and remaining fex. He casts some boons to them, I think increasing the toughness or some such. The fex shoots at the Chimera and manages to stun it.
First I roll for the Valkyrie and it does indeed arrive. I advance everything but the Grenade Launcher Chimera and the objective holders.
In shooting I finish off the carnifex gaining First Blood and since it is a Heavy it gains me 2 Victory Points. The vendetta shoots at the Tervigon and does 1 wound.
The fex shoots the rear of my other Chimera and stuns it. The pod shoots and my command squad and kills bodyguards.
In the assault phase the prime charges in on my GL vet Chimera and blows it up. The squad holds its own in the cover I lost 3 scrubs.
Turn 2 Summary: Guard 5 (First Blood, Heavy Kill, Objective), Nids 7 (2 Objectives, Linebreaker)
I make another on the near table edge with the Leman Russ, going for the linebreaker. The lower chimera rotates to face the fex, the executioners turn to face the trygon, the vanquisher turns to face it as well, and the Vendetta turns on the flyrant.
This turn I take out the tervigon, put some wounds on the flyrant and on the carnifex.
It was the first aerial combat of the day.
The tyranids advance again and he spawns 14 more guants. The carnifex moves in on my command squad. Shooting from the flyrant takes the vendetta down a hull point. The pod manages to wreak my other chimera.
In the assault phase the fex goes into my command squad, the guants attack my dismounted plasma vets. The fex is downed by my command but the guants take out the veterans. The same squad that turned back a unit of reavers a few months ago.
Turn 3 summary: Guard 7 (1 Objective, First Blood, 3 Heavy Kills), Nids 7 (2 Objectives, Linebreaker)
I move the vendetta towards the corner and dismount the Vets with Grav Chute Insertion, they do not scatter and none of them die.
On his turn he advance gaunts towards my Melta vets and the flyrant at my Executioners. He shoots at the vets and kills a few and then assaults the Executioners to little effect.
I forgot to take any pictures this turn but it mostly involves me killing the flyrant. He returns fire and kills a couple more veterans from the melta squad and some from the sniper squad with the pod.
In the end this game was pretty close, at first we thought it was a draw because we forgot to count each heavy killed as another Victory point. I had some very good rolls this game, and my shooting was especially effective. In the end I wound up with 10 VP; 3 for my objective, 1 for linebreaker, 1 for First blood, 1 for slay the warlord, and 4 for Heavy kills. Chris came up with 7; 6 for objectives and 1 for linebreaker.
Mt next batrep may be up next week and will detail the events of my first battle against Daemons.