Showing posts with label wargame. Show all posts
Showing posts with label wargame. Show all posts

Wednesday, September 2, 2015

WH40k: Cadian Rough Riders

Hello again faithful readers. I am going to present to you today the reason I had to post a filler post the other week. I have finally finished the Rough Riders.  I have posted several work in progress posts on these guys in the past, from the time I built the first guy to the time I painted the horses.  Last weekend was the Buffalo Beef and Wing Brawl.  A local singles, highlander tournament held by a the Beef and Wing game club.  It's always a blast and this year it was the only tournament I attended.  So, I finally had a true reason to push these through as painting is judged.

The entire squad.

I have always wanted to have a cavalry squad, despite how poor they are cost wise.  Point for point I am better off using something else, but it's guys riding horses in the year 40,000 anf they have explosive lances.  They're just too 40k to pass up.


Standard bearer and Sergeant.  No real rules for the flag but hey, it looks  cool.


Painting the horses was a challenge as I have never had to paint anything remotely similar. I tried to add variety with the sergeant having the fanciest looking horse.  That said I feel now I could have done a better job.

These guys are also holding their pistols. One has a wounded arm and the other a bionic hand.

One thing I think I have improved during painting this squad is the process for infantry flesh.  I wrote down what I did so that I can repeat it and I think that of all of my squads they have the best flesh.

Magnetized riders with lances.

Two of the riders have megnetized arms allowing them to carry their lances, meltaguns, or plasma guns.  I scratch built all of the lances from some skeleton spears and plasticard.  The legs I bought from Curious Constructs.

With Melta guns.
I did a bit more chipping and gouges on their armor than I have in the past.  I hope that this helps to break the monotony of their flak jackets and helmets.  With my guardsmen I tend not to go too crazy on detail.  I save that for special characters and the like.

With plasma guns
Going forward I think I am happy with how the troopers look, but not so much some of the horses.  I will probably paint my remaining guardsmen in this fashion.  However, once I start on my mechanicus troops I will either use my airbrush to do zenithal shading or wet blend them for a much more finished look.  The focus of my guard is always the tanks and characters.  The endless masses of troops should just blend into gray.  Thanks for stopping by!

Wednesday, July 1, 2015

WH40k: WiP Cadian Rough Riders

It's been awhile, but the blog has finally caught up to me.  I don't have a finished model to post this week.  That's not to say there is nothing!  I have here a long in coming squad of Cadian Rough Riders squad which I have been working on for a rather long time.  I started converting the first one in 2012!!!  You can see a post about that HERE.  I've posted about them here and there since then, but now they are finally getting some much needed paint!


Not being a Fantasy [R.I.P.] player, I've never had to paint any horses before, so that's where I started working here.  I finished them in April or so and then having to do base layers on the riders has caused me to stretch out painting them ever since.  I loathe doing base colors.  Today I finally finished the base colors and even threw a wash on. I hope to keep rolling along and finish them by next week.  That way I can start a new project before the next blog post.


I think I have mentioned it before but they are going to be magnetized to allow for some variation, if I ever use them that is.  Stay frosty!

Wednesday, June 17, 2015

Dust Warfare: Silent Death

These Steel Guards models have always been some of my favorites. Mutilated veterans given a chance to fight again for the glory of their Motherland. Encased in the heaviest of armor and given the most powerful "infantry" weapons they would go and avenge themselves.  Some people like these models others don't.  I think they are awesome.  This is the Steel Guards sniper team and they are armed with man portable semi-automatic cannons.



Target sighted and annihilated.



Hope you enjoyed.  I did have a bit of trouble with the white balance on the last image, but I think it turned out okay.

Wednesday, June 3, 2015

Dust Warfare: KV-3 Heavy Walker

Here is the Soviet heavy walker KV-3.  Along with the Wotan it is one of my favorite units in the game, both visually and in use.  It's a hard hitting and survivable unit, and it looks good doing it.  As usual with the Dust kits they come pre-built.  However you will spend the time you would have been putting it together to fill, file, and clean all of the mould and seam lines.  Kinda a pain really.  A lot of it would be easier if you built it yourself. The primer that it comes pre-coated with usually works out well though.

Also, they don't include any decals other than some stenciled markings, which I paint over anyway... So, I got some Soviet markings and lettering/numbering from my favorite hobby shop Section 8.  Below you can see the version with the dual 152mm cannons because if one is good two will be better.

"Matrioshka"


I used AK washes and grimes for the weathering. Had to buy more of their white spirit since other thinners don't seem to cut it for the streak marks.


I kind of regret not putting a star on the front, as I had with the KV-47 Aero.


I did not add any extra stowage as I do with my German walkers.


Though this scheme is simpler than my German camo, it does involve color modulation.  So, it takes about as long as painting the camouflage.


Here is the other version, with dual heavy Gatling cannons.
"Babushka"


"For the Motherland!"
This picture also shows off the texture I added to the front portion of the hull.  I gave it a cast look with some Tamyia Mr. Surfacer. It's great stuff.


"Repaired April 1947"

Hope you enjoyed the view.  You may notice these pictures are a bit better quality than the earlier posts this year. This is because I finally got a daylight worklamp and added it to the photo setup.  This shows the colors much better with little to no retouching on Aviary. Before I had to tweak the contrast, saturation, and brightness to get a decent turnout. This had varying results. The new lamp is great, so expect much nicer photos going forward.

Just check out this reshot picture of the Panther from my last post and I think you can see the difference this light really makes. Brings out the truer colors and details much nicer.



Thursday, September 13, 2012

Battle Report: September 8th Tournament: Game 1 Imperial Guard Vs Tyranids 1850 Pts



This month's Warhammer 40,000 tournament at Millenium Games in Rochester, NY was last Saturday.  The format was rulebook 40k, pre-set or 'cinematic' terrain if you like, and 1850pts.  No comp, no painting, the only goal here was to win.  Well, win and have fun.

I usually try to make a balanced list or go with something less utilized.  This month I went with something I have found to always be reliable.  The Leman Russ Tank.  Specifically, the Executioner variant as it very rarely fails me when I use it and I always take it with plasma cannon sponsons and a hull mounted lascannon.
The night before the tournament GW dropped the FAQs upon us and the Leman Russ became a Heavy Vehicle, which helps out with a lot of the variants.  I do like the change, even with the lack of movement over 6 inches.  I think the old lumbering behemoth was very characterful.
Here's my list!

Imperial Guard:
 HQ
Company Command: Power sword, med-pack, Standard, plasma gun, Vox, & 2 bodyguards

Troops
Veteran Squad: Demolitions, 3 Meltaguns, Power sword
Veteran Squad: Grenadiers, 3 Plasma Guns, Power Sword
Chimera: Hvy Stubber
Veteran Squad: Sentries, 3 Sniper Rifles, Lascannon, Vox
Veteran Squad: 3 grenade launchers, lascannon
Chimera: Heavy Stubber

Fast Attack
Vendetta Gunship

Heavy Support
Leman Russ Squadron
1>LR Executioner: Plasma Sponsons, Lascannon, Heavy Stubber
2>LR Executioner: Plasma Sponsons, Lascannon, Heavy Stubber
LR Battle Tank: Heavy Bolter Sponsons, Lascannon
LR Vanquisher: Lascannon, Multi Melta Sponsons

My opponent for game 1 was my friend Chris, who drove me to the tournament, and his tyranids:

Flyrant
Trygon
Tervigon
Shooty Carnifex Duo
Shooty Carnifex(In pod)
3x Warriors
1x Hive guard
10x guants
Tyranid Prime

Game 1 used the Hammer & Anvil deployment and Big Guns Never Tire for scenario.  My warlord trait gave my outflanking units acute senses I do no recall what Chris' did.  We roll and get 3 objectives, he places 2 and I one.  Here's our terrain set up.

I get first turn and deploy as seen below; the Vendetta and the melta vets are coming.  I put the snipers in the ruin and the objective turns out to give a +1 to cover, meaning they gain 1 2+ cover save while camping the objective.  I wish I could get this every game I played.  The command is on the floor below them to issue orders and guard against assault.  Everything else deploys to advance and crossfire.


Here is Chris' deployment.  The Trygon and pod Carnifex are in reserve.  He fails to seize but we do have night-fighting for turn 1.

Turn 1

I advance the Grenade vets in their chimera and the Leman Russ Battle Tank, keeping everything else stationary.



In the shooting phase I put almost everything I have at the Carnifex team, between everything I score a lot of hits, and he makes a good amount of saves but I still end up killing one and putting 3 wounds on the other.  I also put 2 wounds on the Prime from splash and I think kill 1 gaunt.



In his turn he spawns a unit of 15, the maximum without doubles.  He moves up the gaunts, prime, and remaining fex.  He casts some boons to them, I think increasing the toughness or some such.  The fex shoots at the Chimera and manages to stun it.


Turn 1 Summary: Guard 3 (Objective), Nids 6 (2 Objectives)

Turn 2

First I roll for the Valkyrie and it does indeed arrive.  I advance everything but the Grenade Launcher Chimera and the objective holders.  
In shooting I finish off the carnifex gaining First Blood and since it is a Heavy it gains me 2 Victory Points.  The vendetta shoots at the Tervigon and does 1 wound.

On his turn all of his reserves arrive the flyrant comes in from his end.  The carnifex and trygon come in on my side.  Of course, everything else advances.  He spawns 12 guants this turn, still no doubles.


The fex shoots the rear of my other Chimera and stuns it.  The pod shoots and my command squad and kills bodyguards.


In the assault phase the prime charges in on my GL vet Chimera and blows it up.  The squad holds its own in the cover  I lost 3 scrubs.





Turn 2 Summary: Guard 5 (First Blood, Heavy Kill, Objective), Nids 7 (2 Objectives, Linebreaker)

Turn 3

I make another on the near table edge with the Leman Russ, going for the linebreaker.  The lower chimera rotates to face the fex, the executioners turn to face the trygon, the vanquisher turns to face it as well, and the Vendetta turns on the flyrant.



This turn I take out the tervigon, put some wounds on the flyrant and on the carnifex.


It was the first aerial combat of the day.


The tyranids advance again and he spawns 14 more guants. The carnifex moves in on my command squad.  Shooting from the flyrant takes the vendetta down a hull point.  The pod manages to wreak my other chimera.


In the assault phase the fex goes into my command squad, the guants attack my dismounted plasma vets.  The fex is downed by my command but the guants take out the veterans.  The same squad that turned back a unit of reavers a few months ago.


Turn 3 summary: Guard 7 (1 Objective, First Blood, 3 Heavy Kills), Nids 7 (2 Objectives, Linebreaker)

Turn 4

I move the vendetta towards the corner and dismount the Vets with Grav Chute Insertion, they do not scatter and none of them die.  

Shooting does little damage this turn I think I manage 1 wound on the tervigon and 1 on the flyrant.

On his turn he advance gaunts towards my Melta vets and the flyrant at my Executioners.  He shoots at the vets and kills a few and then assaults the Executioners to little effect.

Turn 4 Summary: Guard 8 (1 Objective, First Blood, 3 Heavy Kills, Linebreaker), Nids 7 (2 Objectives, Linebreaker)

Turn 5

I forgot to take any pictures this turn but it mostly involves me killing the flyrant.  He returns fire and kills a couple more veterans from the melta squad and some from the sniper squad with the pod.

Summary

In the end this game was pretty close, at first we thought it was a draw because we forgot to count each heavy killed as another Victory point.  I had some very good rolls this game, and my shooting was especially effective.  In the end I wound up with 10 VP; 3 for my objective, 1 for linebreaker, 1 for First blood, 1 for slay the warlord, and 4 for Heavy kills.  Chris came up with 7; 6 for objectives and 1 for linebreaker.

Mt next batrep may be up next week and will detail the events of my first battle against Daemons.

Monday, July 30, 2012

New table, new terrain! [Part 7]

Another week, another post.  This time, more terrain for our new gaming table.  First up we have the 2 ponds which I started a while ago and finished about a week and a half ago.  Really like how they came out and how they look.  The most time consuming part was the tufts of tall grass each needing to be drilled, then rolled and glued into place.  Each has 3 little plasticard fish hiding around the weeds or grass.  Finished it off with some printed, laser-cut lily pads.

Here's a shot of pond 1.


And here is pond 2.  The resin really works well for water effects.


This Sunday we made it over to Kevin's for a game night finally.  While my brother fought his necrons against  Chris' Tau/Eldar alliance I painted up some more terrain.  First we have a building from Pegasus.  Lots of grays dry brushed on here.  A nice checkerboard floor too.

Here's a view of the outside, which has a little Chaos graffiti.


Here's the next building I painted, one from the cities of death sets.  Lots of details to pick out on these and it took a while to finish.  There will be a tree in that small square once I get one for it.


Here's the inside.


Finally I dry brushed all of the foam terrain here was left to paint.  There were 2 small ruin pieces, the large ruin, and 3 urban wreak markers.



That's all for this now, working on a Leman Russ at the moment so you can expect that in the next few days. As always comments and critique are highly appreciated.

Saturday, June 9, 2012

Building a Gaming Table [Part 5]

So, it's been a few weeks since the last table update but that certainly does not mean I was not working on it.  The week before last was just not visually productive enough to really warrant a dedicated post.
That Sunday began with the observation of some technical difficulties.  The resin shrunk much too much ended up looking like the picture below.  It lifted from the bottom in some places, shrunk away from the right side and lost much of its gloss.


The main work was applying the clearcoat to the table.  I put down three coats during the time I was there and used about a can and a third.  Each coat only took a few minutes to do but I waited about 30-45 minutes between each coat.  The matte finish was sufficiently matte and it did not alter the appearance of the table's surface in any appreciable manner.


After that was done I used some water based water effects to fix up the river.  I mixed in some green and brown paints to murk it up a bit, overall I actually prefer these colors to the original blue.  It really looks like an algae/waste filled river.

After I did that is when Kevin and I played our first game of Dust: Warfare, which has a battle report here.  These guys are my Heavy Recon Grenadiers watching over the bridge.


This last week began with some more water effects to texture what was done last week.  Next it was on to adding some static grass to the wasteland.  I used a dark green and a dark tan grass put down with some watered down Elmer's.  I mixed the two colors up and added them in different patterns to make it a little less uniform looking.


I left the big clumps until the glue is almost dry, the additional weight helps push more of the grass into the glue and helps more fibers get stuck well enough to give better coverage.


While that was drying I began work on the cup holders and my brother got to work on staining the wooden parts of the table.  Looks really nice.


Here's a closeup of the cup holders, gotta add some more support to the front and round the edges so that shins and drink holders are both better protected.


I also ended up adding some water to a few of the deeper craters.  I guess it has rained recently on the tableland.  It will help models stand better on them and help reduce tilts of the dice.


Here we are with the pretty much finished urban side of the board.


Now there's the wasteland, the excess grass has been vacuumed away and it's ready for some gaming!  We played a couple more games of Dust, but I can't wait to really play some large games over the entire thing.
There's still some work to do, but this table is pretty much done.  Most of the work time will now start going into upgrading our terrain set to be more practical and better to look at.