Axis Sturmgrenadiere Platoon
Command Section: Kommandotrupp
1st Section: Battle Grenadiers
2nd Section: Battle Grenadiers
3rd Section: Heavy Recon Grenadiers
4th Section: Laser Grenadiers
Support Section: "Luther" Medium Panzer Walker
Allied Combat Platoon
Command Section: Ranger Command Squad "The Boss"
1st Section: Combat Rangers Squad "The Gunners"
2nd Section: Combat Rangers Squad "The Gunners"
3rd Section: Assault Rangers Squad "BBQ Squad"
4th Section: Heavy Ranger Tank Hunter Squad "Tank Busters"
Support Section: Medium Combat Walker M2-A"Mickey"
We decided to use the table to make our mission as opposed to using one of the pre-built missions. If we're going to try out this game, we're going to try out everything. Going through this process we came up with the deployment type "Close Engagement" with the objective "Eliminate the Enemy" and no special conditions. We deployed between 6 and 18 inches from our respective board edges and rolled to see who would go first. I ended up with 2 hits and Kevin with 3. So I started the game with 2 orders. Here is our deployment. Not having much idea how this was all going to work out, or how to play the army we both started with pretty much everything in cover and mostly out of range.
For my command phase I gave a Blitzkrieg order to the Battle grenadiers by the bunker and advanced them behind the laser grenadiers. I have my command squad move up as well and they get a reaction token. Not knowing too much since I did not have the rules to review I placed my command poorly and not all of my units fall within its influence. Oh well. Another he
I missed a picture here for Kevin's command phase. He had three orders. The first he uses to try and call a "Long Tom" Artillery strike against my command squad (because it contained my painted officer). It missed.
The last was used on the Mickey to take a shot at my Luther, he missed.
In my combat phase I advanced the Blitzkrieging Grenadiers to behind bunker I and shot my Panzerfausts and Panzershreck at the Mickey. The Panzershreck scores a hit and does 2 damage! Causing an external fire. Next I move up the Heavy Recon Grenadiers towards the bottom of the screen. They fire at the BBQ squad in the emplacement there and manage to kill 3 of the 5. I then move up the Laser Grenadiers and fire at the Ranger squad below the Mickey. They manage to Kill 1. The Luther Shoots at the Mickey but misses. The second Grenadier Squad moves forward 3".
This initiative phase I roll 2 hits and Kevin 1. He gets to go first. He again attempts to Long Tom my HQ, this time he succeeds. The strike takes out one of my Kommadotrupp. It also hits against the Grenadiers near Bunker I and suppresses them. I Blitzkrieg order the Panzershreck to take another shot at the Mickey, it misses. I then order the Laser Grenadiers to shoot at the nearest Combat Rangers and manage to pick one more of them off.
The Combat Phase brings me more pain. The Mickey begins shooting at my command squad killing another member. His HQ finished off my Battle Grenadiers near bunker I as well. I lose a Laser Grenadier to the Ranger Squad they just shot at. Worst of all the Tank Buster roll up and destroy my Luther with a single salvo!
My combat phase is pretty uneventful as the tide has really gone against me now. My Laser Grenadiers manage to pick off a single Ranger.
Turn 3 sees Kevin and I both roll 2 hits and so we reroll and I get a 1 to his 2. I use my one order to have the Laser Grenadiers Blitzkrieg and shoot at the Rangers again. They manage to pick off 2 more. Kevin calls in a Long Tom strike on my Grenadiers near the Luther Wreck and kills 1. His other order is used on the Mickey which continues to pummel my HQ. Leaving only my Radio guy alive. The autumn cover of his helm blended in with the blood of his fallen comrades. Really it's because the Mickey did not have LOS to him and you can't kill what you can't see.
The combat phase sees the Laser Grenadiers kill another Ranger, leaving one alive. I move the remaining Battle Grenadier squad back into cover. Kevin makes a general advance. The lone Ranger is suppressed enough that he is forced to fall back. The BBQers move up and smoke a Laser Grenadier and the Tank Busters enter close combat with my Battle Grenadiers.
Turn 4 and I am all "Game over man!"
The fight must go on until the last man has fallen though. So we roll for initiative. I roll no hits and Kevin gets 1. My order is spent telling command that the Obereutnant is dead and the radio man is in command. Kevin calls in the Long Toms on my Battle Grenadiers but it does no harm this time.
Combat phase sees kill a single Tank buster as I move out of combat and not much of anything else as I try and hold in cover and just survive a little longer. Kevin takes the laser Grenadiers down to 1 man with the BBQ squad.
So, that's that. I lost this game of "Dust Warfare" but that's not to say I did not enjoy it. It's rather fun and I enjoy it more than I did Warmachine. Here's a list of some things I liked and did not like.
-Can be played rather quickly at this point level if you are more familiar with the rules than we are.
-The hit system simplifies shooting and helps speed things up
-I like the phases and rolling for initiative each turn.
-The allied and axis special orders Long Tom and Blitz Krieg seem to be balanced. With the arty strike having great reach and firepower, but Blitzkrieg allowing you to really put a good unit to extra use at a key point in the game.
-Pretty cheap to get into.
-Cover feels a bit wonky to me.
-There's no such thing as durability, things die pretty easy.
-Warfare should have unit cards.
-Moving only 3 inches in terrain is rough.
Overall I had a positive experience and we have ordered the started set for yet more models, expect a table update and another Dust Battle next week. I did work on the table last Sunday, but it was mostly just spraying on a several coats of clearcoat to protect it during use. Not very post worthy. I also had to fix the water, but you can see that next time. Also look for a post on some more painted Dust models!