Another two weeks gone by and another post. Over the past few game nights I have been working on renovating the river on our gaming table. Over the years it's been getting a bit rough, the resin did not dry correctly last time and some paper got stuck to it. After that I used some water based water effects to cover it and it was just an ugly brown sludge. It's always been my least favorite part of the board, not the idea of having it, but the execution. There's a shot of the original below.
I neglected to take any process shots of this, but the first thing I did was lay down a riverbed out of plaster. Into that I pressed some different sized stones and some debris. After that I textured it up a bit and added some paint. I sprayed a clearcoat after I was done and let it dry for a good 2 weeks so it would not interact with the resin. I wanted to be sure as sure this time.
I added a bit of debris, some wood, jerry can, spring, barrel, and some discoloration around the outlets.
I still have to add some effects and ripples to the top around all of the obstructions. I am also going to have water running out of the outlets coming from the city side of the board. Stay tuned, when it's all done I will make another post.
Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts
Wednesday, July 15, 2015
Saturday, January 19, 2013
MURDER: INITIATE!
I don't really care for Ogyrns, I mean sure they endearingly stupid and naive but they're abhumans. So, here's my solution so that I can use Ogyrns in my army; Mechanicus constructed Murder Servitors. They're big, they're mean, they have guns for hands. I built these guys a while back (over a year ago I think) and I finally got around to painting them thanks to an ongoing challenge. My friend Kevin and I have agreed to paint 1 unit a week for the foreseeable future, barring and sickness or vacations. If one of us fails to complete something in a given week, then we owe the other $20. The first week I painted my Recon Grenadiers and he finished his Cygnar Stormwall. Last week he painted his Mordhiem Warband and I started these guys. I did not get too much done and wound up owing him 20 bucks. This week I spent 4 nights working on these guys and finished them!
Here they are ready to murder your troops!
Here they are ready to murder your troops!
All that skin and muscle detail is the reason they took so long, I will say that I would never want to paint an Ogre army...
That's it for now, next week I am going to try and paint my rebuilt Mordhiem warband. Last time I used Empre State Troops. I wanted a grittier look so I have remade them using Empire Militia and Empire Greatswords. I am very pleased with how they turned out.
Stay tuned!
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Saturday, August 11, 2012
New table, new terrain! [Part 8]
Got some more buildings painted up last week for the table. Forgot to bring home a piece of foam to use to base the trees, for the 4th week in a row... Still, the completed terrain collection grows every week and will eventually be complete. Eventually, maybe not too soon for the list is long.
First up we've got a Cities of Death building which I have painted blue and white. On the front the graffiti says "Freiberg Resists" with a small aquila above it. What is the city resisting? Why the enemies of the Emperor of course.
Here's a shot of the inside, there are a few small craters and bits of debris in there.
Next up is another Pegasus building. This one has got a door and a complete first floor. The writing is telling you to stay out because of the plague zombies. Nurgle has visited our fair city.
Here's a shot of the other side and most of the interior. A little bit of debris inside and there is a pot belly stove hidden by the wall. There is also writing on the outside wall that says "All is lost." Not everyone thinks the city is doing a good job of resisting anything.
Well, that is it for now. I have received an order of medieval horses from GW and have begun to construct my rough riders. It's going to be rather time consuming to reconstruct all of the legs for each rider from the Cadian plastics. I may just buy some casting stuff at last.
Stay tuned.
First up we've got a Cities of Death building which I have painted blue and white. On the front the graffiti says "Freiberg Resists" with a small aquila above it. What is the city resisting? Why the enemies of the Emperor of course.
Here's a shot of the inside, there are a few small craters and bits of debris in there.
Next up is another Pegasus building. This one has got a door and a complete first floor. The writing is telling you to stay out because of the plague zombies. Nurgle has visited our fair city.
Here's a shot of the other side and most of the interior. A little bit of debris inside and there is a pot belly stove hidden by the wall. There is also writing on the outside wall that says "All is lost." Not everyone thinks the city is doing a good job of resisting anything.
Well, that is it for now. I have received an order of medieval horses from GW and have begun to construct my rough riders. It's going to be rather time consuming to reconstruct all of the legs for each rider from the Cadian plastics. I may just buy some casting stuff at last.
Stay tuned.
Tuesday, July 17, 2012
Battle Report: Learning 6th Event: Game 2: Guard Vs. Nids GAME OVER, MAN!
Finally got out to an event over in Rochester, NY yesterday at Millennium Games. It was not really a tournament but a set of three games to let people learn to new rules and see how theirs lists would work out under them. Multiple lists were allowed and prizes were handed out by a raffle at the end.
The format was 1500pts with three 2.5 hour long rounds. Since this event was really just for fun and learning I wanted to try something that I had not really done before, bring a list with a minimum of vehicles and large number of infantry. With the reduction in cover saves I really didn't know how this list would work out, last edition 4+ saves were good, but I was a bit worried about the 5+. I also wasn't sure how this list would react to different armies. I've used a vehicle heavy Guard army since I started playing in 3rd edition. I just love tanks.
Here's my list:
HQ
Company Command Squad(Power Fist, Med-Pack, Standard,Vox, Plasma Gun) + Chimera
Fast
Vendetta Gunship
Troops
Vets 1 ( 3Plasma Guns, Grenadiers, Power Fist) + Chimera
Vets 2 ( 3 Meltas, Demolitions, Power Fist) (In Vendetta)
Infantry Platoon
Command Squad (Vox, Power Sword, Commissar, Power Sword, Standard)
5 Infantry Squads (2 Commissars, 7 Power Swords, 2 Vox, 3 Flamers, 2 Grenade Launchers)
Heavy Weapons Squad (3 Lascannons)
Heavy Weapons Squad (3 Missile Launchers)
Special Weapons Squad (3 Sniper Rifles)
Special Weapons Squad (3 Grenade Launchers)
Vehicle Count: 3
Infantry Count: 101
I don't think I ever made a list without a Leman Russ before, and with the new Squadron rules taking a pair of them isn't so bad, even with the limitation of having Hull Points.
Game 2
Tyranid Prime (warlord) + whip/sword, toxins, regen (bio)
Tyrant + wings, devourers, old adversary, regen
Hive Guard x3
Zoanthropes x3 (all telekenesis this game)
Termagants x30 (warlord here)
Tervigon + claws, toxins, 3 powers (bio), cluster spines
Raveners x6 + rending
Shrikes x3 + whip/sword, toxins
Mission 2 featured the Hammer & Anvil deployment with The Emperor's Will as objectives. Below you can see our terrain set up, I have the right side of the board and he had the left. You can see his objective next to the gray ruin and mine was in the building centered on my side. We both wanted to set up terrain to our own favor. He wanted to cover his advance and I wanted to protect my troops so they could shoot more before they got nom'd. I think that my warlord caused my units within 12 to have move through cover but I do not recall what his was.
Aaron gets 1st turn and deployment so I get to go second. We both deploy right up on the edge of our zones, he wants to close with me as soon as possible and I wanted to open fire as soon as possible. He doesn't have any reserves but I reserve my Vendetta with Melta vets inside to outflank.I put the 20 man blob and platoon command in the far building. The rocketeers and large blob are in the center. In the nearest building is a lascannon squad, the grenade launcher squad, and my Company Command in their Chimera. In the rear building are the snipers with the plasma vets just beyond that in their Chimera.
Turn 1
The nids begin to advance through cover, the flyrant comes flying at my lines and so forth. The tervigon spawns 17 gants but rolls doubles so they will be all that come out. They move to hold his objective and get a skyfire nexus. How amazingly useful... The thropes cast some invul bubbles and buff the flyrant.
The flyrant shoots up and shreds my Lascannon teams and the 4+ cover is not nearly enough to save them, Aaron takes 1st blood.
I move nothing, and begin to fire upon the bugs. My objective is nothing of note. I order bring it down for the missile teams against the flyrant and then first rank fire, second rank fire on each of the blobs. The 20 man blob downs a ravener and other shooting kills 1 gant. No other harm is done.
Turn 2
The tyranids advance again, gants and tervigon remain in cover the shrikes move up again and the ravenors prepare to assault the blob. The flyrant flies over the 30 man unit and lands at its rear near all the sergeants and the commissar. For shooting, the hive guard attempt to de-mech the plasma vets but fail to cause any damage. Zoanthropes attempt to wipe out the missile teams but all of their crushes only manage to kill 1 team. Still, it's enough to force a morale check. The flyrant dishes out some pain to the blob and kills 2 sarges and a commissar as well as some troopers. Look out sir! wasn't doing to well here. Don't think the troops liked their leaders much.
The raveners assault the 20 man blob, I think overwatch causes 1 wound and striking first does not help me much either. They end up killing more than half of the unit, though we're stubborn and hold fast. The missile teams pass morale prepare to unleash some more rockets.
In my turn I roll to see if the Vendetta comes in but it does not. I move my platoon command squad to cover the side of the 30 man blob, though I probably should have just charged for the extra attacks. I shoot at the flyrant but fail to do anything. I cause 1 wound on the terivigon and wipe out the shrikes. I think one of the zoanthropes died this turn. In the assault phase the raveners finish off the infantry and consolidate towards the platoon command.
Turn 3
The tervigon begins to come towards my lines, bringing some of the gant blob with it. The tyrant flies over my command squad's chimera and toward the nearest table corner. The ravenors continued to move at the PCS. Both of my Chimeras are blown this turn, the plasma vets get pinned but the company command is not thanks to their Regimental Standard's morale reroll.
The Tervigon assaults the blob but the gants fail to follow. The raverners engages the PCS and wipe them, they consolidate towards the plasma vets. The tervigon takes a wound and kills a few guardsmen, they hold, even without their commissar.
The Vendetta arrives and outflanks this turn, I zoom it onto the board and shoot at the zoanthropes, killing those that remained. The plasma vets shoot at the raveners and cause some wounds, killing 1 I believe. Shooting from the CCS grounds the tyrant, even though it could not wound it, a lasgun brought it down to the ground. Combat with the tervigon continues to grind on.
The gants all shuffle around again to max out cover. The tyrant turns and shoots my CCS to death. The raveners charge my dismounted plasma veterans. Overwatch manages to cause a few more wounds thanks to some lucky plasma gun hits.
The veterans must have been ready for action because I dish out quite a few regular wounds before he gets his attacks. Then the powerfist strikes with them and causes some more wounds. In the end only 1 ravener remains alive while I lose 2 guardsmen. He fails morale due to a lack of synapse but I fail to catch him. The tervigon combat continues but the blob falls back this time. They wind up right on top of the objective.
The lone ravener flees, making sure to keep an eye on the guardsmen just insane enough to fight them in close combat.
On my turn the Vendetta hovers forward and the mela vets dismount.
I move the melta vets forward and begin to open fire. The melta vets shoot melta and some shotguns, but I also toss a demo charge and frag grenade at the gaunts. All this only manages to kill about 6 of them.
Plasma vets put a wound on the last ravener. The blob rallies and shoots at the tervigon dropping it to 1 wound. Most everything else fires at the tyrant leaving it with only 1 wound. The vendetta hits the tervigon as well but rolls only 1s to wound.
Turn 5
The spawned gaunts on his objective shoot and assault the vets, the hive guard do nothing. The Tervigon and tyrant both assault the blob. The Vets and the blob are both wiped out.
On my turn I take out the tyrant with lots of my fire. The tervigon is able to absorb the rest, but I forget to shoot my grenade launcher special weapons squad. We have to end the game here due to time.
Summary
In the end Aaron had 5VP to my none, since he took first blood, slayed my warlord, held his objective, and contested my own. Had I fired my grenade launchers, it could have ended up 5-3, but my only hope of really winning would have been to pull the gants off of his objective somehow. Overall this was a very fun game and it was great to finally play against Aaron as I have seen him at several events and have been reading his blog for some time now. In this case I don't think player placed terrain worked out too badly as we both got what we wanted out of it, but it still looked kinda cinematic with my guard trying to hold their line against the encroaching alien menace. Still, I think for tournaments that TO set terrain would be preferable.
My vendetta rolled a lot of 1s to wound this game but still preformed okay. It didn't die, so that was nice too. With this game in the books I was impressed with how this list preformed. Coming into this set of games I really expected a lot worse. Warlord traits are hit or miss, but I think they are a cool addition to the game
Game 3 sometime later. I may just want to spend tomorrow night painting.
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Wednesday, June 20, 2012
New table, new terrain! [Part 4]
Okay, some more terrain updates. I spent the last gaming night working on the basing for the buildings. I added some texture to all of the hardboard in the form of water putty. I also added some bits and lots of rubble pieces. There are lots of buildings to work on...
Here's a close up of one which I incorporated an Aegis line piece into.
A shot of some more of the buildings. I believe there are somewhere from 8-10 pieces.
So while I was going to do the flocking as well, the rest of the gang started a new Mordhiem campaign. They needed a lot of the buildings for their game, because it's not Mordheim without buildings. In order to keep working, I decided to start working on the pews for the church. Here's the test one I did with Andy's spare balsa sheets.
Then I cut out all of the parts for 9 more of them...
And got to assembling them all. Here's a little gauge I made to make sure the legs were all the same height.
Then 10 finished pews appeared in the church. The congregation was happy that they finally had someplace to sit as they worshiped the Emperor and the dice gods. A statue from a LoTR set will stand in for some sort of saint and the altar will be made of 2 d6 dice which will get a wood top.
As the people were worshiping, some chaos folk cam in and shot the place up. How rude! On this side we have some flamer damage, bullet holes, and shotgun blasts.
On the other side there are more bullet and shotshell holes.
So there we have it, a church in a warzone. Next week I will be flocking all of these buildings and perhaps priming them as well. It's going to be a long process on these and I still have an entire list of other terrain features I want to add to the collection to update it.
-Raised Pipes
-3ft Defense Wall
Here's a close up of one which I incorporated an Aegis line piece into.
A shot of some more of the buildings. I believe there are somewhere from 8-10 pieces.
So while I was going to do the flocking as well, the rest of the gang started a new Mordhiem campaign. They needed a lot of the buildings for their game, because it's not Mordheim without buildings. In order to keep working, I decided to start working on the pews for the church. Here's the test one I did with Andy's spare balsa sheets.
Then I cut out all of the parts for 9 more of them...
And got to assembling them all. Here's a little gauge I made to make sure the legs were all the same height.
Then 10 finished pews appeared in the church. The congregation was happy that they finally had someplace to sit as they worshiped the Emperor and the dice gods. A statue from a LoTR set will stand in for some sort of saint and the altar will be made of 2 d6 dice which will get a wood top.
As the people were worshiping, some chaos folk cam in and shot the place up. How rude! On this side we have some flamer damage, bullet holes, and shotgun blasts.
On the other side there are more bullet and shotshell holes.
So there we have it, a church in a warzone. Next week I will be flocking all of these buildings and perhaps priming them as well. It's going to be a long process on these and I still have an entire list of other terrain features I want to add to the collection to update it.
-Raised Pipes
-3ft Defense Wall
-6x Tanks Traps
-6x Fences
-Scatter Terrain
-Supply Dump
-HQ Emplacement
-4x Emplacements
Plus some other random stuff I already started, like a small LOS blocking hill, a couple ruined vehicles, and an overrun lascannon emplacement. Wish me luck.
Tuesday, June 12, 2012
New table, new terrain! [Part 3]
Okay, so we've had these ruins for quite some time, so they are not technically "new" but they will seem like new when I get through with them! Step one is basing them all. I think we have a total of 12 plastic buildings. So this will be no small feat. So we collected most of them here for viewing.
Next we had to cut up the hardboard which was purchased with the rest of the table supplies a while back. My brother did not come with us today so I was forced to have Andy and Kevin help me maneuver the sheet over the table saw. As a result, some of the edges are not the straightest possible though they will do fine for terrain. Kevin also had a knack of pushing the material into the blade and pinching it, of course he would not admit to it. The problem mysteriously vanished when Andy held the outside edge. Hmm...
Once I had the strips of a couple widths cut I could manage most of the further cutting on my own and measured and cut out the pieces for each building.
The next step was to take the buildings off of their old cardboard bases, clean them up a bit, make any repairs, add any extra details, or anything else that needed to be done. So in letting Andy use my hobby knife he decided to use it to block a smack for some wise talk. Absent mindedness is not a good thing when handling sharp objects. There's a reason I used all the power tools. So, I get a nice 1 in wide gash in my wrist.
After I tended to my wound I finished what I could on our chapel. It needs a roof still, and the second layer shall be removable so that the interior can be accessed. I will probably also make some pews and an altar and such for it.
The buildings got glued down to their new hardboard bases and that was pretty much all the work there was to do. Of course we had the Stanley Cup game playing on the laptop, if you could call it a game...
So, we finished up with a game of Dust: Warfare. 150 pts Andy vs. I, Axis Vs. Axis. We played corner deployment, secured area, and the one where you get to the enemy deployment. In the end it was a draw. We each killed one enemy unit of Battle Grenadiers with neither of us making the enemy's deployment with any units. Mostly due to the lines of minefields we laid everywhere. It was still fun, the fortifications were an interesting addition, and we caught a mistake or so more in how we have been playing.
Next time we're there I will be cleaning all of the buildings, as they are rather dusty. I will also try to do most, if not all of the groundwork and flocking. If I have time I will add any extra details and to the base coats of spraypaint. We'll see. I think painting all this terrain is going to take even more time than building the table. I still have other terrain to finish, like the sentinel piece and a ruined land raider. Some of the older pieces need a retouching as well and we still need more scatter terrain and barricades. A lot of work to finish, so stay tuned!
Next we had to cut up the hardboard which was purchased with the rest of the table supplies a while back. My brother did not come with us today so I was forced to have Andy and Kevin help me maneuver the sheet over the table saw. As a result, some of the edges are not the straightest possible though they will do fine for terrain. Kevin also had a knack of pushing the material into the blade and pinching it, of course he would not admit to it. The problem mysteriously vanished when Andy held the outside edge. Hmm...
Once I had the strips of a couple widths cut I could manage most of the further cutting on my own and measured and cut out the pieces for each building.
The next step was to take the buildings off of their old cardboard bases, clean them up a bit, make any repairs, add any extra details, or anything else that needed to be done. So in letting Andy use my hobby knife he decided to use it to block a smack for some wise talk. Absent mindedness is not a good thing when handling sharp objects. There's a reason I used all the power tools. So, I get a nice 1 in wide gash in my wrist.
After I tended to my wound I finished what I could on our chapel. It needs a roof still, and the second layer shall be removable so that the interior can be accessed. I will probably also make some pews and an altar and such for it.
The buildings got glued down to their new hardboard bases and that was pretty much all the work there was to do. Of course we had the Stanley Cup game playing on the laptop, if you could call it a game...
So, we finished up with a game of Dust: Warfare. 150 pts Andy vs. I, Axis Vs. Axis. We played corner deployment, secured area, and the one where you get to the enemy deployment. In the end it was a draw. We each killed one enemy unit of Battle Grenadiers with neither of us making the enemy's deployment with any units. Mostly due to the lines of minefields we laid everywhere. It was still fun, the fortifications were an interesting addition, and we caught a mistake or so more in how we have been playing.
Next time we're there I will be cleaning all of the buildings, as they are rather dusty. I will also try to do most, if not all of the groundwork and flocking. If I have time I will add any extra details and to the base coats of spraypaint. We'll see. I think painting all this terrain is going to take even more time than building the table. I still have other terrain to finish, like the sentinel piece and a ruined land raider. Some of the older pieces need a retouching as well and we still need more scatter terrain and barricades. A lot of work to finish, so stay tuned!
Saturday, June 9, 2012
Building a Gaming Table [Part 5]
So, it's been a few weeks since the last table update but that certainly does not mean I was not working on it. The week before last was just not visually productive enough to really warrant a dedicated post.
That Sunday began with the observation of some technical difficulties. The resin shrunk much too much ended up looking like the picture below. It lifted from the bottom in some places, shrunk away from the right side and lost much of its gloss.
The main work was applying the clearcoat to the table. I put down three coats during the time I was there and used about a can and a third. Each coat only took a few minutes to do but I waited about 30-45 minutes between each coat. The matte finish was sufficiently matte and it did not alter the appearance of the table's surface in any appreciable manner.
After that was done I used some water based water effects to fix up the river. I mixed in some green and brown paints to murk it up a bit, overall I actually prefer these colors to the original blue. It really looks like an algae/waste filled river.
After I did that is when Kevin and I played our first game of Dust: Warfare, which has a battle report here. These guys are my Heavy Recon Grenadiers watching over the bridge.
This last week began with some more water effects to texture what was done last week. Next it was on to adding some static grass to the wasteland. I used a dark green and a dark tan grass put down with some watered down Elmer's. I mixed the two colors up and added them in different patterns to make it a little less uniform looking.
I left the big clumps until the glue is almost dry, the additional weight helps push more of the grass into the glue and helps more fibers get stuck well enough to give better coverage.
While that was drying I began work on the cup holders and my brother got to work on staining the wooden parts of the table. Looks really nice.
Here's a closeup of the cup holders, gotta add some more support to the front and round the edges so that shins and drink holders are both better protected.
I also ended up adding some water to a few of the deeper craters. I guess it has rained recently on the tableland. It will help models stand better on them and help reduce tilts of the dice.
Here we are with the pretty much finished urban side of the board.
Now there's the wasteland, the excess grass has been vacuumed away and it's ready for some gaming! We played a couple more games of Dust, but I can't wait to really play some large games over the entire thing.
There's still some work to do, but this table is pretty much done. Most of the work time will now start going into upgrading our terrain set to be more practical and better to look at.
That Sunday began with the observation of some technical difficulties. The resin shrunk much too much ended up looking like the picture below. It lifted from the bottom in some places, shrunk away from the right side and lost much of its gloss.
The main work was applying the clearcoat to the table. I put down three coats during the time I was there and used about a can and a third. Each coat only took a few minutes to do but I waited about 30-45 minutes between each coat. The matte finish was sufficiently matte and it did not alter the appearance of the table's surface in any appreciable manner.
After that was done I used some water based water effects to fix up the river. I mixed in some green and brown paints to murk it up a bit, overall I actually prefer these colors to the original blue. It really looks like an algae/waste filled river.
After I did that is when Kevin and I played our first game of Dust: Warfare, which has a battle report here. These guys are my Heavy Recon Grenadiers watching over the bridge.
This last week began with some more water effects to texture what was done last week. Next it was on to adding some static grass to the wasteland. I used a dark green and a dark tan grass put down with some watered down Elmer's. I mixed the two colors up and added them in different patterns to make it a little less uniform looking.
I left the big clumps until the glue is almost dry, the additional weight helps push more of the grass into the glue and helps more fibers get stuck well enough to give better coverage.
While that was drying I began work on the cup holders and my brother got to work on staining the wooden parts of the table. Looks really nice.
Here's a closeup of the cup holders, gotta add some more support to the front and round the edges so that shins and drink holders are both better protected.
I also ended up adding some water to a few of the deeper craters. I guess it has rained recently on the tableland. It will help models stand better on them and help reduce tilts of the dice.
Here we are with the pretty much finished urban side of the board.
Now there's the wasteland, the excess grass has been vacuumed away and it's ready for some gaming! We played a couple more games of Dust, but I can't wait to really play some large games over the entire thing.
There's still some work to do, but this table is pretty much done. Most of the work time will now start going into upgrading our terrain set to be more practical and better to look at.
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